These plants turn the ground in that area into difficult terrain. If the creeper takes fire, necrotic, or radiant damage, this trait doesn't function at the start of its next turn. Their eyes often look like a molten liquid bu… The save DC is Wisdom-based. When you cast this spell, you can direct the vine to lash out at a creature within 30 feet of it that you can see. They prefer to crush their adversaries to death, but if their foe is out of reach, will settle for tearing thorns off their own body and hurling them at their opponent. If my calculations are correct, it can do a first-round nova of 292 dmg in the first round, and sustain 81 … Make a melee spell attack against the target. A mature plant consists of a main vine, about 20 feet long. Deities 5e FAQs (Frequently Asked Questions) How do you kill a god in D&D? Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 9 (2d6 + 2) slashing damage. XP 800 N Large plant Init +0; Senses blindsight 30 ft., low-light vision; Perception +1. Traits Pack Tactics: The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated. Any evil. The character must kill someone for no other reason than to join the assassins. Assassin Vine Solitary, Stealthy, Amorphous Thorns (d10 damage 1 piercing) 15 HP 1 Armor Close, Reach, Messy Special Qualities: Plant Among the animals there exists a clear division ‘tween hunter and hunted. Claw. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. The leonin guard the shining lands of Oreskos, a golden plain where even the gods rarely trespass. Fairies rarely reach over 1 foot tall, and their wings come in many designs and patterns, ranging from butterfly to beetle. Source: Xanathar's Guide to Everything. If the vine moves, the engulfed target moves with it. Any hit the assassin scores against a surprised creature is a critical hit. Reposted from r/DnD - peeps said folks here would like it, too :). The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots.. A mature plant consists of a main vine, about 20 feet long. Blindsight (Ex): Assassin vines have no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. Age. The ability is otherwise similar to entangle (caster level 4th). About halfway up the northern slope, the vines grow thick enough to completely obscure the path to the lighthouse. These small vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild grapes. Play-style: You know when to initiate combat, and when to hide if you can’t. Jamna Gleamsilver was a gnome assassin and a member of the Zhentarim.3 1 History 1.1 Gameplay 2 Appendix 2.1 Behind the scenes 2.2 Appearances 2.3 References At the start of the Tyranny of Dragons, in1489 DR Jamna was tasked with a mission to investigate the recent uprising of the Cult of the Dragon. OFFENSE. What lies at the heart of an assassin vine … The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. Elec… You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Assassin bonus spells are based on Intelligence, and saving throws against these spells have a DC of 10 + spell level + the assassin's Intelligence bonus (if any). While the creeper remains motionless, it is indistinguishable from an ordinary flowering vine. Most conspicuously, they don’t have the Assassinate trait—or even Sneak Attack! Assassin vine berries make a heady wine. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Assassin vines are not only formidable hunters - they are challenging opponents in combat, too. Casting Time: 1 minute Range: Touch Components: V, S, M (30 feet of cord or rope, which is consumed by the spell) Duration: Until dispelled or triggered While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. Please enable JavaScript to get the best experience from this site. Assassin Vine. It lies still until prey comes within reach, then attacks. They carry the normal array of human skin tones as well as light shades of the rest of the spectrum of colors, coming from light shades of red to copper and bronze. It uses its entangle ability both to catch prey and to deter counterattacks. Speed 5 ft. Melee slam +7 (1d8+7 plus grab) Space 10 ft.; Reach 10 ft. Special Attacks constrict (1d8+7), entangle An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. Disguise 4 ranks, Hide 8 ranks, Move Silently8 ranks. A mature plant consists of a main vine, about 20 feet long. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical. DEFENSE. This site works best with JavaScript enabled. The plants were tougher than usual and were resistant to burning or freezing. Damage Resistances cold, fire Damage Immunities lightning Senses blindsight 30 ft., passive Perception 11 Languages – Challenge 4 (1,100 XP). The effect lasts until the vine dies or decides to end it (also a free action). Dwarves can use stonecunning to notice the subterranean version. Saved from dndbeyond.com. Assassin vine berries make a heady wine. The assassin makes two shortsword attacks. This tangle of vines has 13 hit points and AC 10, is immune to both psychic and poison damage, and is vulnerable to fire damage. Source: One Grung Above. Myconids resembled giant fungi ranging from 2-12 feet (.6-3.6 meters) tall, with their main distinguising feature being their limbs. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up … The fruit is tough and has a hearty but bitter flavor. Assassin Vine CR 3. A mammoth is an elephantine creature with thick fur and long tusks. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine. Dungeons and Dragons Wiki is a FANDOM Games Community. Ability Score Increase. Earlier editions of D&D have given actual stat blocks and abilities to deities, but at least currently they’re still in an amorphous weight class simply labeled “ stronger than you ”. Grungs mature to adulthood in a single year, but have been known to live up to 50 years. If it wins the grapple check, it establishes a hold and can constrict. Open Game Content (place problems on the discussion page). AC 15, touch 9, flat-footed 15 (+6 natural, –1 size) hp 30 (4d8+12) Fort +7, Ref +1, Will +2 Immune electricity, plant traits; Resist cold 10 and fire 10. Multiattack. You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Smaller vines up to 5 feet (150 centimeters) extended from the main branch and bore clusters of grape-like berries. The Tarkanan assassin is a hired killer, but that (plus their Dexterity and their Armor Class) is where their resemblance to the standard assassin in the Monster Manual ends. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. 1st-level abjuration. Traits Amphibious: The toad can breathe air and water Standing Leap: The toad's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start. The creeper regains 10 hit points at the start of its turn. Your Dexterity score increases by 2 and your Constitution score increases by 1. Actions Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target A single specimen usually consisted of a 20-foot-long (6 meters) main branch as thick as a human's forearm. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. It is covered by the. These plants turn the ground in that area into difficult terrain. Clearly, this non-player character requires a fresh approach. A subterranean version of the assassin vine grows near hot springs, volcanic vents, and other sources of thermal energy. Light Crossbow. Their upper half split into a pair of arms below their caps and their lower half divided into a pair of legs at the stump. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the vine's turns or take 2d8+4 bludgeoning damage. The short answer is you can’t unless that’s the story’s plot. Multiattack.The assassin vine can make two melee attacks: two slams or one slam and one constrict. Shortsword. Regeneration. Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them. Constrict (Ex): An assassin vine deals 1d6+7 points of damage with a successful grapple check. Back to Main Page → System Reference Document → Creatures. Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). On the monster stats page for the assassin vine, the Entangling Vines action should be its own paragraph like it is in the Tomb of Annihilation book. These plants have thin, wiry stems and gray leaves shot through with silver, brown, and white veins so that they resemble mineral deposits. Tabletop RPG Tools and Talk. The assassin vine engulfs a Medium or smaller creature grappled by it. Sing (5/Day). Jump to: navigation, search “There is a curse that dwells in these mountains… Should any resort to cannibalism in this realm, the spirit of the Wendigo shall be loosed unto them…” Wendigo . Mmkay ... so I decided to theorycraft the best 5e archer build, and I think I've figured it out. They can even carry small attributes of the insect family they hail from, including antennae, fluff, and the wing styles. Prides of these nomadic, lion-like humanoids rarely interact with other peoples, having all they need in their shimmering homeland and knowing the treachery of strangers. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. ©2021 Wizards. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. A creature in that area when the effect begins must succeed on a DC 13 Strength saving throw or be restrained by entangling vines and roots. Each extremity was pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. Medium monstrosity, chaotic evil. The bark was stringy. Through spells like detect magic, the vines reek of necromancy, with hints of transmutation magic. ; This is part of the 5e System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. The siren takes is immune to any damage or conditions inflicted by sound based effects. ACTIONS. To qualify to become an assassin, a character must fulfill all the following criteria. An assassin vine can move about, albeit very slowly, but usually stays put unless it needs to seek prey in a new vicinity. They often look like tiny elves, with pointed ears and ranging skin tones. An assassin vine growing underground usually generates enough offal to support a thriving colony of mushrooms and other fungi, which spring up around the plant and help conceal it. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Assassin Vine - ©2021 D&D Beyond | All Rights Reserved | Powered by Fandom Games. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within 30 feet of it. This site is not affiliated with Wizards of the Coast in any way. Camouflage (Ex): Since an assassin vine looks like a normal plant when at rest, it takes a DC 20 Spot check to notice it before it attacks. Assassin Vine Search Search all Forums Search this Forum Search this Thread Tools Jump to Forum Assassin Vine #1 Jan 22, 2018. samohtnnud. All creature content + rules are the intellectual property of Wizards of the Coast. When the assassin gets 0 spells per day of a given spell level (for instance, 1st-level spells for a 1st-level assassin), he gains only the bonus spells he would be entitled to based on his Intelligence score for that spell level. Actions. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the target is Grappled (escape DC 13). Creative Commons Attribution Sharealike License, https://dungeons.fandom.com/wiki/SRD:Assassin_Vine?oldid=48807, This is part of the Revised (v.3.5) System Reference Document. The leaves of an assassin vine were distinct in their asymmetric five-pointed shapes, which resembled a hand. A creature in that area when the effect begins must succeed on a DC: 13 Strength saving throw or be restrained by entangling vines and roots. Assassin (PHB) Theme: Slinking in the shadows, waiting to ambush, and dealing death without even being seen. samohtnnud. Wendigo (5e Creature) From D&D Wiki. All it takes is a glance to know—by fangs and glowing eyes or claws or venomous sting—which of the creatures of this world are meant to kill and which stand to be killed. ↑The Monster Manual 1st edition gives "morlock" as an alternative name for this creature, but that name, perhaps a nod to H. G. Wells's The Time Machine, does not appear to be related to this creature in any other D&D publication I can find. Attuned Hearing. Smaller vines up to 5 feet long branch off from the main vine about every 6 inches. Game Mechanics: Skilled with poison, disguise, and dealing damage at the start of combat. The assassin vine is a semi-mobile plant that collects its own grisly fertilizer by grabbing and crushing animals and depositing the carcasses near its roots. Improved Grab (Ex): To use this ability, an assassin vine must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. 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